Building an old school gameplay with evolution over the years.
RE is the idealization of a dream to play Lineage with the feeling of the first gameplay.
RE's commitment is to take the old school and nostalgic vibes that are stuck in the first few updates, into a new client that will allow you to move forward for many years of new and revitalized content.
Taking the game's lore, it's easy to observe narrative errors.
We're going to change some skills to take into account the world and the situations each one finds themselves in.
Some examples:
Wind Strike -> Magic Strike. For magician rookies.
Twister -> Abyssal Blaze. For Dark Wizard's that has no connection with the wind element.
Dropping an epic jewel meant reaching endgame for a long time.
To avoid this, in RE, epic soul crystals will be dropped instead. With them depending on the type, you will enchant the maximum available grade jewel.
This will allow the jewel to lose value over time due to the status and effect of the augment, that will have new grades and augment levels in the future using compound, causing the hunt for a new one to be renewed.
And being able to take the old one to the market.
Tales of Hero are a linear series of missions that will tell the story of our server.
Based on the game's lore, they will serve as a basis for other missions, events and mainly updates.
Tales of Hero depending on the level reached will award a quality of life buff.
One bad thing about the game is that pvp usually punishes casual players.
With that in mind, some rules have been improved to leave chances for a healthy combat.
• Debuffs: Each difference in level grants or removes an additional 0.5% change on a base chance.
Capped to 10 levels which leaves a maximum +-5% chance.
• Resurrection: This skills will always give 100% exp return. What will change with skill level is the cooldown.
• Boss: For those areas in the open field or simultaneous instances (which can enter freely to fight for the objective), will be PVP zones, leaving open the use of normal resurrection scrolls.
No prints, no tables, no attendance...
Boss with Points, instances with points and manual points for any needs.
Also ingame dkp auction and shop. All need for keep ingame and just play.
Everyone will have the option to add sales and use the offline store. In addition to a window that looks for what you need, to speed up the transaction process and avoid disappointments with attempted scans.
You owe nothing here. All that is being done is to experience the best that has ever been done again. So you can, if you want to help.
We are populating the server with many more quests, some simple and some not. With NPCs giving hints of items hidden in some hard to reach places. With a story based on the lore that we want to use not only as a backdrop, but as an active part of the player's experience as in other games.
All of this isn't just for you, I want to be able to experience it too, and that's why I'm putting the best I can here. But I'm not the owner of the truth and I'm always open to suggestions. Just keep in mind that I am a person too, and with a vision, so maybe some suggestions might not be suitable and therefore not implemented.
I hope we can live this server one day. But for that unfortunately only I would take years to finish the initial project. Not only because of money but also because of lack of knowledge, and that's why I need help from some people.
I've invested a lot of what I have in the server, but it's still far from enough. So I'm counting on the help with disclosure or monetization to help us get to the point of launch.
Below is again a monthly fee option with very low costs, but with many people it may be enough to move on, remember that if you help with the future value of launch packs, you will earn a code to redeem it. There is also a direct donation option for other amounts, help if you want and can. For other values contact via discord. There is a special reward for the top 3.
Thank you for reading, and for those who choose us.